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Portfolio
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About
Experience
Games
Contact

RICARDO OLIVERAS VILLARONGA

GAMEPLAY, UI/UX ENGINEER
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Software Engineer with more than 8 years of experience.

Software Engineer with more than 8 years of experience.

I'm a programmer and game developer from Puerto Rico. I started as a UI Programmer for an indie studio called Atmosphere Softworks. I then worked at an indie studio called Meephead LLC as a Lead Gameplay Programmer. I also worked as a Production Developer with another indie group called SRG Studios. And, most recently, I worked as a Senior Software Engineer at Zynga on the Star Wars Hunters project.

Experience

Zynga - Senior Software Engineer

May 2021 - Oct 2024, Full Time

SRG Studios - Production Developer

Mar 2018 - Aug 2020, Full Time

Meephead LLC. - Lead Gameplay Programmer

May 2016 - Sep 2017, Full Time

Atmosphere Softworks - UI Programmer

2015, Freelance

Star Wars: Hunters

Free-to-play player-vs-player competitive arena combat game developed by Zynga for Nintendo Switch, iOS and Android set in the Star Wars canon universe.

- Implemented gameplay ability variants for several characters
- Implemented in-match client-side badge visualization system
- Implemented prestige system UI/UX
- Implemented post-match flow challenge progression screens
- Delivered project-wide UI re-color
- Implemented front-end navigation with gamepad
- Assisted with the UI/UX implementation of gatcha style monetization system

Ink Inc.

Are you ready to experience your inner rebel? Ever wonder what it is like to get a tattoo? Now you can experience it all without feeling the pain! Fill in hundreds of different tats for your customers. Try to get the picture as close as possible for them and don’t mess up! Get ready to feel the satisfaction of watching your art become real tattoos!

- Implemented swipe controls and UI/UX for ink gun selection system
- Implemented tattoo parlor upgrade system
- Implemented third party advertisement systems, insterstitials and rewarded ads

Jaws io

Jaws.io is an action video game based on the 1975 American horror film Jaws. Multiplayer game where the goal is pick up or eat (depending on whether the player is controlling a ship or a shark) as much as possible, in order to obtain the highest score in time-limited matches.

- Implemented swipe controls and UI/UX for shark and boat selection system
- Implemented VFX pooling system for single player mode
- Implemented character growth mechanic and scoring system for multiplayer mode
- Implemented multi-part quests for story mode
- Implemented dash and super shot mechanics with respective animations

Bunny Madness: Anarchy

Bunny Madness Anarchy is a fast-paced, competitive third person shooter. Build a team based on unique characters in order to crush your enemies. Face against each other in the intense Natural Selection mode, join forces to defeat waves of feral enemies, enraged by indoctrination in the Infected Madness Mode, dominate your competition by capturing points in Hostile Takeover, or bring back enemy supplies to your base in Supply Run.

- Implemented character weapons, abilities and animations
- Ensured functionality of core systems over the network
- Implemented Steam achievements
- Implemented core game modes, Team Deathmatch, Free-For-All, Domination and their respective UI/UX

Lets Talk


Let’s make great games together.

I’d love to hear from you! Whether you have questions about my experience, want to discuss a project, or need more information, feel free to reach out. Let's talk.

Ricardo
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